Thursday, 3 March 2011

MoodBoard

Goldeneye Trailer - Moodboard

This moodboard consists of the kind of animation techniques that I will be aiming to use within my aniamtion project. As can be seen there are explosion techniques and techniques where bullets are flying through objects and a selection of materials.

There are also a selection of sceney backgrounds that I will also be hoping to feature within my animation e.g. the Goldeneye Train is located in a landscape background etc.

The gun firing the bullets contains elements of smoke that I will be adding to my aniamtion to give extra effects to realism.

This moodboard will show the viewer the kind of emotion that I'm aiming to achieve to give to this trailer and its animated scenes.

Storyboard - Digital Copies

The James Bond Trailer Storyboard

Goldeneye

The scene will begin with a Walther PPK being held and then firing a bullet into the air, these scene will be shot in slow motion so that the bullet can be scene exiting the barrel of the gun.


In this scene the bullet will continue its journey through the air and smash its way through the 007 James Bond Logo resulting in the logo shattering into pieces as if it were made of class.


This scene will build the Goldeneye train scene and feature clips from the movie itself. The train will be travelling along the track and enter a tunnel. On its exit from the tunnel the train will come to a stop and explode into a massive fire ball.


This scene will build the final duration of the animated movie trailer. This scene will consist of the plane scene where it is flown over the edge of the cliff and begins falling to the rocky bottom. After its decent it will hit the ground in another final huge explosion. 


Wednesday, 2 March 2011

Artifact 5 - Scenery Tree

Scenery Tree


Construction Process

This tree will build part of the scenery from the train scene. The tree is a very simple construction but has created many problems in its construction process.


The tree begins with small squares made from flat green planes. The small flat green planes form the leaves of the tree and the lines that the leaves sit on are the branches formed from the line tool.


The branch soon becomes a construction of this process cloned over many times using the 'Clone' tool until the branch is full of lines and sqaures that form the tree branch. A couple of thin cylinders are added into the bush of twigs and leaves to form a thicker branch. These thicker branches are then added with a Bitmap of Bark from the Material Editor tool.

The Tree Trunk



The tree truck is the main sector of the tree. It is formed by a construction of a cylinder edited with the editable poly tool in order to shape it into a truck and thick tree branches. The tree truck is bare until added with the bark material from the material editor tool.

The file of leaves and twigs along with the thinner tree branches are now merge into the scene along with the tree truck and pieced together to form the over structure of the tree.

Problems

This form of structing the tree has created a scene that is now full of shaped polys which is an issue when trying to reload the saved copy of the 3DS Max file. In the first atttempt of the tree construction a file was created at the size of 95MB!

The tree has now been re-structed in order for it to contain less polys and shapes so that the rendering period is reduced as well as the loading process. This will play a considerable advantage when it comes to rendering my work for my final project trailer.