Week 3 – Loading Bitmaps and Materials
In this tutorial I learnt how to load bitmaps into 3DS Max and use them as texture on particular materials. There were extra features that I covered such as loading the bitmaps and editing them via the ‘Bump’ tool in ‘Maps’ from the material editor sector. This enabled the texture to appear to have a 3D texture to it and look more real life. I found that this feature of texture and materials would be extremely valuable to my animation project as much of my animation designs will rely on the texture of the objects looking as real life as possible.
One of the exercises on this tutorial was to create the image above. This was done partly via Adobe Photoshop to create a black and white background. After creating this it was imported into 3DS Max along with the original and used as a material with the aid of the ‘Opacity’ in ‘Maps’ from the material editor. This enabled 3DS Max to create this as a material that could then be placed on a plane and edited in such a way that it would look like a tree. I found this feature also very useful as at some point I was expecting to create some form of leaf to create trees and bushes in my animation project.
Goldeneye Research Board
Above is the Research Board for my chosen project. The trailer that I will animate will be based on the 1995 James Bond Film Goldeneye.
The 3 chosen Artifacts that will be constructed for Assignment Part 1 will be -
- Goldeneye Train
- Bond Gun
- 007 Bond Logo
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