Monday, 28 February 2011

Artifact 2 - 007 Logo

007 Logo

This 007 logo will be the feature that the bullet will pass through once it is fired from the gun. The 007 logo will shatter into pieces as it is stuck by the firing bullet tip.

Construction of the 007 logo
The construction of the ‘007 logo’ first begun as an image taken from the web. This image was then imported into Illustrator and using the ‘Trace Tool’ the outline was traced to give an accurate outline of the logo. This outline was then imported into 3DS Max and using the ‘Extrude’ tool the logo was crafted into a 3D model. Materials were added via the material editor using the textures from bitmap images of rusty silver metal.

To break the 007 logo into pieces to look as though the bullet had smashed the image part the logo was first lined into sectors using planes. This can be seen in the image above. Using the aid of the ‘Procutter’ tool the logo was sectioned into alternative segments broken via the lining of the planes.
Using Procutter

Using Reactor Property Editor


Using the Box Effect


A box was then constructed around the logo with the top removed and then flipped inside out. Using the features of the Property Editor from the ‘Animation Reactor Sector’ the logo was set to explode on an impact determined by its mass and Simulation Geometry set to Proxy Convex Hull and the box itself set to Concave Mesh.  
In an simulation the segmants of the logo will now explode into sectors and be placed around the scene in life like positions. The box will be deleted .  
The tip of the bullet, constructed in the construction of the gun element, will now be used to smash through the logo and with the animation in place it can be seen in a life like simulation.


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