Week 5 – Camera Angles
In this tutorial I learnt how to work with the use of Cameras in 3DS Max. The camera types that I covered today were the ‘Free Camera’ and ‘Target Camera’.
The ‘Free Camera’ enables the user to create a camera that acts as though it’s a portable camera. This enables the camera to be used anywhere on the stage and it has the ability to be free but does have restrictions in the fact it cannot be used to create particular effects.
The ‘Target Camera’ is a fixed camera and has similar abilities to those in a studio. It can be moved around but with limitations on movement. It however does have the ability to be targeted onto particular objects and this will prove incredibly useful with my animation as my animation will feature lots of moving objects. Accurate camera angles will prove vital in my work.
Both of these types of camera can be edited with the aid of the modifier tool. Modifications such as lens size and depth of field will be the most common modification used within my animation. These styles of modifying can be seen in the images above.
The view from these cameras can be seen when rendering if the user is to select and change the viewport on the rendering screen or via the on stage view point.
To change the viewpoints of any of the cameras the camera view can be selected and then adjusted via the modifying tools such as the Orbit, Perspective, Dolly and Truck camera adjustments.
Also in this tutorial I learnt how to create the effects of glass and creating chrome effects as materials on objects. The glass feature is particularly useful when creating my animation as much of my featured designs will contain some form of glass. These particular material effects can be seen in the image above.
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