Lighting Techniques
In this tutorial I learnt the different styles and types of lighting techniques that can be used within 3D Studio Max. The lighting that we covered was Omni and Target Lighting. There was also some briefing over the others but these were the main featured ones that will be most common in my animation.
In the image above an Omni light has been used inside the pumpkin along with a target light on the exterior with colour changes and noise levels adjusted in order to give a smoke effect to the ray of light.
The lighting techniques that I learnt were how to change the colours and intensity of the lights and the aiming and adjustments of the positions and colouring. Also in the featured image I have used shadowing techniques too in order to produce a more detailed effect.
In the image a selection of Omni lights have been positioned around the objects each giving off a different colour of light effects. Some of the objects have been modified to be excluded from the beams of particular lights, this is another technique learnt in the tutorial.
I also learnt in the tutorial the use of using chrome effects and Mental Ray Rendering. This use of Mental Ray Rendering was the effects created from Arc and Design Materials and Skylight background effects. In this image, the objects have been placed in a field of what is to look like natural sunlight created from lighting effects in the daylight system. Here adjustments to the time of day and where in the world the particular light is being replicated from i.e. Mexico etc. The objects have been covered in materials used from the Arc and Design in order to give the representation of natural sunlight and the skyline being reflected off them.
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