Tuesday 5 April 2011

Animating of the Goldeneye Logo

The Animating of the Goldeneye Logo (Opening Scene)

The Goldeneye logo is the one of the animations was that introduced to the animation scene because it allowed me to make use of the particle superspray and reactor. The particle superspray allows me to be able to animate the effects of the smoke with the aid of creating a material that gives the impression of smoke. 


The rigid body collection reactor enabled me to easily produce the effects of the text falling from a height and landing on the ground with a smooth bounce. I felt this animation has enabled me to advance and practice my skills using reactor and superspray. 
The Making of the Smoke

The making of the smoke begins with first creating the word text. I did this by adding the text to the scene and editing it with font and seizing. I then added materials to the text to give an impression of a dented metal material. The dented effect was added by adding the dent modifier to the material then adjusting the colour accordingly.

Once the text has been created I then begun to create the smoke effect. The smoke effect was produced but first adding the Particle Superspray to the scene and positioning it in the middle of the text.
On the modifier panel of the superspray the ‘hose’ was loaded from the load and save presets. The settings that I used were as follows for the superspray.
Adjusted to Dots in particle type
Adjusted              Spread - 49.0
 Size       - 15
Grow     - 50
Fade      - 50
Standard Particles to facing
Spin Time – 38

I found that these were the best settings for creating the best smoke effects with the material that I had created.

Creating the material for the Smoke



To create the appropriate material in order to get the best smoke effect a material was formed by reducing the gloss effect to 0 then by adding a gradient modifier to the opacity.



In the gradient modifier the colours were adjusted to a smoke like colour and a smoke modifier added to the 3rd colour. In the smoke modifier the settings were adjusted accordingly: 

Size – 10
Literations – 4
Facing Map – On
Returning back to the default material the Racial was switched on, this gave the effect of the smoke becoming round as opposed to being square. The smoke material was then imported onto the Superspray and the Superspray was then linked to the text and duplicated twice.

Logo Animation

To create the dropping effect of the text with the smoke, two planes were introduced as backgrounds with material modifiers imported on to them, similar to the word text material.
Rigid Body Collection was then added to the scene and using the reactor editing panel the mass of the text was adjusted to 10.0 while keeping the planes to a mass of 0.



The planes were changed to have concave mesh effect added and then the animation was produced onto the scene.



Cameras and lighting where then added to the scene and the production rendered.



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